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League of Legends Champions - Aphelios

League of Legends Champions

Aphelios

The Weapon of the Faithful

Introduction
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Introduction

Introduction

Emerging from moonlight’s shadow with weapons drawn, Aphelios kills the enemies of his faith in brooding silence—speaking only through the certainty of his aim, and the firing of each gun. Though fueled by a poison that renders him mute, he is guided by his sister Alune in her distant temple sanctuary from where she pushes an arsenal of moonstone weapons into his hands. For as long as the moon shines overhead, Aphelios will never be alone.

“Our faith is proven fate each time we deny it.”

Abilities

Passive: The Hitman and the Seer

Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.

Aphelios begins the game with Calibrum as his main weapon and Severum in his off-hand, with Gravitum, Infernum and Crescendum queued in reserve. The queue order can be rearranged based on weapon usage.

Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks or to cast his Q abilities. Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios equips the next available weapon from his reserve.

Aphelios cannot improve his abilities with skill points. He starts the game with Phase and gains access to Q abilities at level 2. He gains access to Moonlight Vigil at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or lethality.

Weapon (Passive): Calibrum, The Sniper Rifle

Aphelios gains 100 bonus range while Calibrum is his main weapon. Each attack made by Aphelios will consume 1 Moonlight per attack.

Enemies damaged by Calibrum via an ability are marked for 4.5 seconds, revealing them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and 1800 range.

This attack will consume all marks, dealing 15 (+20% total attack damage) bonus physical damage per mark to the initial target (at level 1 / 3 / 5 / 7 / 9). If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.

When Calibrum is assigned, Aphelios can use Moonshot.

Moonshot (Q)

Cooldown: 10 / 9.5 / 7.5 / 8.5 / 8

Aphelios fires a bolt of energy in a line, dealing 60 / 85 / 110 / 135 / 160 (+0.6 per bonus attack damage) (+100% of ability power) physical damage to the first enemy hit (at level 1 / 3 / 5 / 7 / 9 / 10 / 11 / 12 / 13).

Each use of the ability will cost 10 Moonlight + 60 Mana.

Weapon (Passive): Severum, The Scythe Pistol

Basic attacks with Severum don't use projectiles. Each attack made by Aphelios will consume 1 Moonlight per attack.

Severum's attacks heal him for 3% (+1% per level) of damage dealt.

Healing from Severum in excess of Aphelios' maximum health is converted into a shield which absorbs up to 10−140 (+6% of maximum health) damage (depending on level) and lasts for up to 30 seconds.

When Severum is assigned, Aphelios can use Onslaught.

Onslaught (Q)

Cooldown: 10 / 9 / 8

For 1.75 seconds, Aphelios gains 20% (+10% per 100 ability power) bonus movement speed and autonomously performs up to 6 (+3 per 100% bonus attack speed) attacks over the duration to the nearest enemy, prioritizing enemy champions.

Attacks alternate between Severum and his current off-hand weapon, each dealing 10 / 15 / 20 / 25 / 30 (+0.30 per bonus attack damage) physical damage (at level 1 / 3 / 5 / 7 / 9 / 10 / 11 / 12 / 13), 25% on-hit damage and can critically strike. This will consume Moonlight from Severum regardless of whether the attacks are used.

Each use of the ability will cost 10 Moonlight + 60 Mana.

Weapon (Passive): Gravitum, The Gravity Cannon

Gravitum applies a 30% slow that decays over 3.5 seconds. Each attack made by Aphelios will consume 1 Moonlight per attack.

When Gravitum is assigned, Aphelios can use Binding Eclipse.

Binding Eclipse (Q)

Cooldown: 12 / 11.5 / 11 / 10.5 / 10

Aphelios expunges all enemies affected by Gravitum's slow, dealing 50 / 65 / 80 / 95 / 110 (+0.35 per bonus attack damage) (+70% of ability power) magic damage (at level 1 - 13) and rooting them for 1 second.

Each use of the ability will cost 10 Moonlight + 60 Mana.

Weapon (Passive): Infernum, The Flamethrower

Infernum deals 110% physical damage to the target and sprays four firebolts in a cone behind them, each dealing 75 / 100% physical damage to enemies hit, reduced to 34 / 30% physical damage against minions (at level 1 - 13). Each attack made by Aphelios will consume 1 Moonlight per attack.

Critical strikes spray six firebolts over a wider cone and deal bonus damage.

When Infernum is assigned, Aphelios can use Duskwave.

Duskwave (Q)

Cooldown: 9 / 8 / 7 / 6

Aphelios unleashes a wave of energy in a cone, dealing 25 / 35 / 45 / 55 / 65 (+0.8 per bonus attack damage) (+70% of ability power) physical damage to all enemies hit (at level 1 / 3 / 5 / 7 / 9) and locking on to each of them. After a delay, Aphelios then fires a volley of basic attacks from his current off-hand weapon, one at each locked-on enemy. There is no range limit for locked-on targets.

Each use of the ability will cost 10 Moonlight + 60 Mana.

Weapon (Passive): Crescendum, The Chakram

Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.35 seconds before homing back to Aphelios. He is disarmed until he retrieves Crescendum, but the attack timer is reset once caught. Each attack made by Aphelios will consume 1 Moonlight per attack.

Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds. Attacks against champions and epic monsters will refresh the lifespan on Chakrams.

Basic attacks with Crescendum hurl all temporary Chakrams at his target, dealing a percentage of Aphelios' attack damage as bonus physical damage which depends on the number of Chakrams hurled. The bonus damage from Chakrams can critically strike.

When Crescendum is assigned, Aphelios can use Sentry.

Sentry (Q)

Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6

Aphelios deploys a lunar sentry for up to 20 seconds, reduced to 4 seconds after it starts attacking. Deploying a new sentry reduces the eldest's duration to 4 seconds. A sentry has 3 health, enemies can attack the sentry with basic attacks, dealing 1 damage per hit.

The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current off-hand weapon, dealing 25 / 40 / 55 / 70 / 85 (+0.5 per bonus attack damage) (+50% of ability power) physical damage (at level 1 - 13). The sentry can critically strike and benefits from Aphelios' attack speed and critical strike chance.

Each use of the ability will cost 10 Moonlight + 60 Mana.

Phase (W)

Cooldown: 0.8

Aphelios switches between his main weapon and off-hand weapon.

Moonlight Vigil (R)

Cooldown: 120 / 110 / 100
Mana Cost: 100

Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing 125 / 175 / 225 (+0.2 per bonus attack damage) (+100% of ability power) physical damage (at level 6 / 11 / 16) and locking-on to each enemy hit.

After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil. These attacks can critically strike for 20% bonus physical damage. There is no range limit for locked-on targets.

Calibrum: Applies an empowered mark that deals 20 / 45 / 70 additional physical damage per mark (at level 6 / 11 / 16).

Severum: If at least one enemy is hit, Aphelios heals for 200 / 300 / 400 health (at level 6 / 11 / 16).

Gravitum: Enemies are slowed by 99% for the same duration.

Infernum: Attacks splashes in a circle instead of a cone, dealing 50 / 100 / 150 (+0.4 per bonus attack damage) physical damage instead (at level 6 / 11 / 16). Enemies will take damage from overlapping areas.

Crescendum: 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit.

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