Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could not have suffered in a dozen mortal lifetimes.
''This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand.''
Brand's spells light his targets ablaze, dealing 3% of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. When Blaze reaches max stacks on a Champion or monster, it becomes unstable. After 2 seconds it detonates, dealing magic damage equal to 12% - 16% (based on level) (+1% per 60 ability power) of their maximum Health to all targets in an area.
Kindling: Brand gains 20-40 mana (at levels 1 / 3 / 6 / 9 / 12 / 15 / 18) when he kills a unit afflicted by Blaze.
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds
Cost: 50 mana
Brand launches a ball of fire forward that deals 80 / 110 / 140 / 170 / 200 (+55% of ability power) magic damage to the first enemy it hits. If the target is ablaze, the target will be stunned for 1.5 seconds.
Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds
Cost: 60 / 70 / 80 / 90 / 100 mana
After a short delay, Brand creates a pillar of flame at a target area, dealing 75 / 120 / 165 / 210 / 255 (+60% of ability power) magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Cost: 70 / 75 / 80 / 85 / 90 mana
Brand conjures a powerful blast at his target, dealing 70 / 95 / 120 / 145 / 170 (+45% of ability power) magic damage to them. If the target is ablaze the conflagration will damage nearby enemies as well and set them ablaze.
Cooldown: 105 / 90 / 75 seconds
Cost: 100 mana
Brand unleashes a devastating torrent of fire that bounces between enemies, dealing 100 / 200 / 300 (+25% of ability power) magic damage each time it bounces. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times. Bounces prioritize stacking Blaze to max on Champions. If the target is ablaze, Pyroclasm will briefly slow the target by 30 / 45 / 60%.