Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater’s criminal underbelly.
“We’re here for your gold, not your heads, so don’t nobody decide to be a hero.”
Graves' basic attack fires a cone of 4 bullets which stop on the first unit hit. The first bullet on a target deals 0.7 - 1 total AD (based on level) physical damage, with subsequent bullets dealing a third of that damage per bullet. Structures take 25% reduced damage from Graves' basic attacks.
Graves stores two Shells at any time and expends them when he basic attacks. After using them, Graves reloads, delaying his next basic attack significantly. Graves' reload time is slightly reduced by attack speed, but the time between attacks is greatly reduced by attack speed.
Upon critically striking, Graves fires 6 bullets over a 50% wider cone and deals 40% bonus physical damage (60% with Infinity Edge).
Cooldown: 12 / 11 / 10 / 9 / 8
Mana Cost: 60
Graves fires a narrow missile, dealing 45 / 60 / 75 / 90 / 105 (+0.8 per bonus attack damage) physical damage in a line. After 2 seconds, the line detonates, dealing 85 / 120 / 155 / 190 / 225 (+0.4 / 0.7 / 1.0 / 1.3 / 1.6 per bonus attack damage) physical damage in a 'T' shape from where Graves fired it.
If End of the Line strikes a wall, it detonates after 0.25 seconds.
Cooldown: 26 / 24 / 22 / 20 / 18
Mana Cost: 70 / 75 / 80 / 85 / 90
Graves fires a smoke canister at the target area, dealing 60 / 110 / 160 / 210 / 260 (+60% of ability power) magic damage upon landing and creating a cloud of smoke 675 units wide for 4 seconds. Enemies inside the smoke cloud will be slowed by 50% and will have their vision reduced to only what is inside the smoke cloud. The slow lasts for 0.5 seconds after the target leaves the cloud.
Cooldown: 18 / 17 / 16 / 15 / 14
Mana Cost: 40
Graves dashes forward, resetting his basic attack timer and refilling one shell. Graves also gains 8 / 11 / 14 / 17 / 20 armor for 4 seconds, stacking up to 8 times. Dashing towards an enemy champion grants 2 stacks. Damaging non-minions refreshes the duration of this buff. Quickdraw's cooldown is reduced by 0.5 seconds every time Graves hits an enemy with a bullet.
Cooldown: 120 / 90 / 60
Mana Cost: 100
Graves fires an explosive shell in a straight line, dealing 250 / 400 / 550 (+1.5 per bonus attack damage) physical damage to the first target it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing 200 / 320 / 440 (+1.2 per bonus attack damage) physical damage in a cone behind the target.
Graves recoils 300 units upon firing.