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League of Legends Champions

Fizz

The Tidal Trickster

  • Introduction
Introduction
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Introduction

Introduction

Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.

“You people can’t even breathe water. You’re boring.”

Abilities

Passive: Nimble Fighter

Fizz's dexterity allows him to ignore unit collision and take 3 (+1% of ability power) less damage from all sources of damage, up to a maximum of 50% reduction.

Urchin Strike (Q)

Range: 550

Cooldown: 8 / 7.5 / 7 / 6.5 / 6

Mana Cost: 50

Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional 10 / 25 / 40 / 55 / 70 (+55% of ability power) magic damage to it. The ability will also apply on-hit effects.

Seastone Trident (W)

Cooldown: 7 / 6.5 / 6 / 5.5 / 5

Mana Cost: 30 / 40 / 50 / 60 / 70

Passive: Fizz's basic attacks rend enemies, dealing 20 / 30 / 40 / 50 / 60 (+35% of ability power) (+ 4 / 4.5 / 5 / 5.5 / 6% of missing health) magic damage over 3 seconds. Multiple basic attacks will refresh the duration. The damage caps at 270 against minions and monsters.

Active: Resets Fizz's basic attack timer and empowers his next attack, dealing 50 / 70 / 90 / 110 / 130 (+50% of ability power) bonus damage.

If Seastone Trident's active kills a unit, 20 / 28 / 36 / 44 / 52 mana is refunded and its cooldown is set to 1 second. If Seastone Trident's active does not kill a unit, Fizz's basic attacks deal 10 / 15 / 20 / 25 / 30 (+40% of ability power) bonus damage on-hit for 5 seconds.

Playful / Trickster (E)

Range: 400

Cooldown: 16 / 14.5 / 13 / 11.5 / 10

Mana Cost: 90 / 95 / 100 / 105 / 110

Playful (Active): Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends.

If Fizz does not use Trickster, he will slam the ground below him, dealing 70 / 120 / 170 / 220 / 270 (+75% of ability power) magic damage and slowing nearby enemies by 40 / 45 / 50 / 55 / 60 % for 2 seconds.

Trickster (Active): Fizz hops off from his trident to a nearby location, dealing 70 / 120 / 170 / 220 / 270 (+75% of ability power) magic damage nearby enemies in a smaller area than Playful. This ability will not slow enemies.

Chum the Waters (R)

Range: 1300

Cooldown: 100 / 85 / 70

Mana Cost: 100

Fizz throws down a lure in the target direction that attracts a shark, causing it to emerge after 2 seconds, dealing magic damage, knocking aside surrounding enemies and slowing them for 2 seconds. The further the lure travels in its initial flight, the larger the shark that is attracted, increasing its slow, eruption radius and knockback distance.

- If Chum the Waters travels less than 455 units, it will summon a Guppy Shark, dealing 150 / 250 / 350 (+80% of ability power) magic damage in a 200 area of effect, knocking back enemies 150 units and slowing them by 40%.

- If Chum the Waters travels between 455 and 910 units, it will summon a normal shark, dealing 225 / 325 / 425 (+100% of ability power) magic damage in a 325 area of effect, knocking back enemies 250 units and slowing them by 60%.

- If Chum the Waters travels between at least 910 units, it will summon a massive Gigalodon Shark, dealing 300 / 400 / 500 (+120% of ability power) magic damage in a 450 area of effect, knocking back enemies 350 units and slowing them by 80%.

If an enemy champion intercepts the lure as it flies, it binds to them and causes the shark to emerge at their position. The lure's holder is slowed for the duration and knocked up for 1 second instead of away.

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