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LoL Preseason, Patch 9.23: Omnistone, the new Kleptomancy?

LoL Preseason, Patch 9.23: Omnistone, the new Kleptomancy?
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The preseason lands in League of Legends. Focus on major rune changes and more particularly on the removal of the Kleptomancy rune which is replaced by Omnistone

LoL Preseason, Patch 9.23: Omnistone, the new Kleptomancy?

The League of Legends preseason is coming and with it, its share of changes. Between 'Rise of the Elements', the new items, there is enough to get lost. Find all the changes on the runes in our article and more particularly those concerning the Kleptomancy rune which is completely modified with the arrival of patch 9.23.

Keystones

Prototype — Omnistone

Replaces Kleptomancy

[New Effect] Periodically gain a single use of another random keystone. Once a keystone is rolled, it can't be rolled again until only three options are left, at which point the table resets (you won't get the keystone you just used, though).
Cooldown: Gain a new keystone 8-4 seconds (melee, lv 1-18) or 12-8 seconds (ranged, lv 1-18) after using the last. Scaling is weighted toward later levels.
Auto-reroll: Gain a new keystone while out of combat after 40 seconds of not using a keystone
Additional: Dark Harvest souls persist after you get a different keystone and affect all your other keystones. Grasp of the Undying's health persists after you get a different keystone, too.

Available Keystones:

- Press the Attack
- Lethal Tempo
- Fleet Footwork
- Conqueror
- Summon Aery
- Arcane Comet
- Phase Rush
- Electrocute
- Predator (only if you have boots)
- Dark Harvest (souls amplify the effects of all keystones)
- Hail of Blades
- Grasp of the Undying
- Aftershock (only if you can trigger it on a basic ability)
- Glacial Augment

Aftershock

Resistances: 70 (+50% bonus resists) ⇒ 35 (+80% bonus resists)

Damage: 10-120 (+4% maximum health) ⇒ 25-120 (+8% bonus health)

Cooldown: 35 seconds ⇒ 20 seconds

Conqueror

• Conqueror no longer converts 8% of damage against champions to true damage at full stacks

• At full stacks, Conqueror heals for 8% of pre-mitigation damage against champions ⇒ 15% of post-mitigation damage against champions

Maximum Stacks: 5 → 10

Stacks: 1 per ability hit or basic attack ⇒ 2 per ability hit or melee basic attack, 1 per ranged basic attack

Stack Duration: 8 seconds for melee, 3 seconds for ranged ⇒ 8 seconds

Adaptive Force per Stack: 2-6 (lvl 1-18) ⇒ 2-5 (lvl 1-18)

Max Adaptative Force: 10-30 (lvl 1-18) ⇒ 20-50 (lvl 1-18)

Runes

Presence of Mind

Takedown Bonus: Restore 20% of your maximum mana and refund 10% of your ultimate's cooldown ⇒ Restore 20% of maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50)

Nimbus Cloak

• Proc: On ult cast ⇒ On Summoner Spell cast

• Speed Boost: 100 bonus movement speed for 2.5 seconds, decaying over the last second ⇒ 15-35% movement speed for 2.5 seconds depending on Summoner Spell cooldown

• Long Cooldown: 35% movement speed (Flash, Teleport)

• Medium Cooldown: 25% movement speed (Heal, Ignite, Cleanse, Exhaust, Ghost, Barrier)

• Short Cooldown: 15% movement speed (Hexflash, Smite, Zoe's W - Spell Thief, ARAM's Mark)

All these changes are already live! What do you think of them? Do you feel they bring a second wind to their respective trees?

Rise of the Elements will transform Summoner's Rift

League of Legends should undergo big changes following the Rise of Elements update. A more dynamic Rift with new side lane alcoves and brush, the drake buffs completely reworked — the whole gameplay experience is going to change!

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Cthulhu

grrflzzzuuuu...burp...

Co-written with : Thomas "Calo" Sauzin

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