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Overwatch Patch 1.37: Replays, balances of six heroes and Assault maps

Overwatch Patch 1.37: Replays, balances of six heroes and Assault maps
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Patch 1.37 is finally available on Overwatch: find all its content including the balancing for 6 heroes as well as the new Baptiste's Reunion Challenge. The Assault maps have also been modified.

Overwatch Patch 1.37: Replays, balances of six heroes and Assault maps

Launched on May 28 on the PTR, the patch 1.37 is finally live on Overwatch since June 18. Here is the content, between balancing for 6 heroes and modifications on the Assault maps in general (source). In addition, Replays mode is now available, as well as the Baptiste's Reunion Challenge where you can win a new skin and many other cosmetics.

Replays

Experience your past Overwatch games from a whole new perspective with Replays. Replays allows you to watch your ten most recent matches from any vantage point. Whether you want a first-person, third-person, or bird’s-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely.

Baptiste's Reunion Challenge

Unlock Baptiste-themed cosmetics through the Reunion Challenge

Unlock new cosmetics for Baptiste by participating in the new challenge that came with patch 1.37: Reunion Challenge. New epic skin, new sprays and new player icon, you have until July 1 included to unlock them!

Hero Updates

McCree

Peacekeeper: Primary fire recovery reduced from 0.5 seconds to 0.4 seconds.

Developer Comments: On average, McCree’s damage output wasn’t quite making up for the relatively low mobility or utility in his kit. Reducing his weapon’s recovery time improves the potential damage output without affecting the number of successful shots to kill an enemy.

Orisa

Protective Barrier: Barrier can be deployed without interrupting reload.

Developer Comments: Orisa has one of the longest weapon reloads and interrupting it to deploy a new barrier felt too disruptive to her gameplay. This change allows her to reload as needed while still being able to protect herself and her team.

Baptiste

Biotic Launcher: Increased heal ammo from 10 to 12.

Amplification Matrix: Ultimate duration increased from 8 seconds to 10 seconds.

Developer Comments: Given the dual nature of Baptiste’s weapon, he ends up having to reload often. We’re increasing the amount of ammo he has to work with so he can get more firing time while healing. Similarly, increasing the duration of Amplification Matrix will allow allies more time to get into position to make use of it.

Symmetra

Teleporter: Teleporter interact range increased from 1 meter to 1.5 meters.

Developer Comments: This is primarily a quality of life improvement as it was possible to create a teleporter that Symmetra was unable to interact with unless she moved toward it.

D.Va

Defense Matrix: Reduced length of Defense Matrix from 15 meters to 10 meters.

Developer Comments: Defense Matrix is a very powerful defensive ability and can often feel oppressive from far away. Reducing the range on it will require D.Va to position herself more carefully to take advantage of its effects.

Torbjörn

Rivet Gun: Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot).

Developer Comments: The combined damage output of Torbjörn’s secondary fire with his Overload ability was too high given his recently increased survivability.

Assault maps

  • Time awarded for capturing Point A on all Assault maps has been reduced from 4 minutes to 3 minutes.
  • Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds.

Developer Comments: Assault match lengths are averaging higher than we’re happy with, particularly in Competitive where there are multiple rounds. We’re also concerned with how often Offense fully captures Point A and Point B. Reducing the round time from 8 to 7 minutes should address both these concerns, as less overall time rewards better Defense.

Written by Jérémie "Djey" Mathis. Translated from French by Millenium.us.org

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