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Assassin's Creed Valhalla Patch 1.0.4 is available: Full patch notes detailed

Guides & Tips
Assassin's Creed Valhalla Patch 1.0.4 is available: Full patch notes detailed

Now available, Valhalla update 1.0.4 brings numerous fixes and performance improvements for the PS5 and Xbox Series X versions. Find the full patch notes in this article.

Assassin's Creed Valhalla Patch 1.0.4 is available: Full patch notes detailed

It has now been 16 days that Assassin's Creed Valhalla has been available on almost all media in existence and today, Ubisoft Montreal offers us a significant patch, which should notably improve the stability of the Xbox Series X and PS5 versions. These two versions should also have a performance mode and a quality mode, by default, the console versions were set in performance mode. For the full patch notes and the patch's weight depending on your platform, it's just below.

Patch weight

  • Xbox One: 4.9gb
  • Xbox Series: 5.3gb
  • PS4: 4.1gb
  • PS5 : 2.5gb
  • PC: 4.3gb

Update 1.0.4 Assassin's Creed Valhalla: Patch Notes

Graphics / performance mode

  • Added an option to the game that allows players to choose between Performance or Visual Quality.

Feature breakdown:

  • This option is available for PlayStation 5.
  • Choosing Performance allows the game to adapt resolution and graphics settings to maintain 60 FPS.
  • Choosing the quality allows the game to run at maximum resolution and graphics settings while maintaining 30 FPS.


  • Added a new background image to the title screen.
  • Added various special effects to improve visuals.
  • Added an option that will automatically assign all nodes on the path when acquiring a central skill.
  • Added rune categories to the runes menu. All runes are now categorized as weapon and armor runes.
  • Added warning when switching from a language that supports TTS to one that does not.
  • Cursors can now be moved with left / right arrows on M&K and controllers.
  • Increased tissue limit to 82.
  • Added fabric to traders once settlement has reached level 6.
  • Added requirements for altars to the world map.
  • Updating the quality of equipment and equipment to their correct values.
  • Added assassination damage stats to the character stats page.
  • Duplicate equipment has been removed from inventory.
  • Heavy and Light Attack stats will now adjust correctly based on skill nodes acquired.
  • Heavy attack modifiers will no longer be applied to ranged attacks.

Performance and stability

  • Improved stability and performance.
  • Save games
  • Fixed some cases where Load Game would not display saves correctly.
  • Cloud backups renamed to distinguish them from regular backups. Previously, cloud backup was only highlighted with a cloud icon. They will now be called, for example, "Manual Save Cloud"
  • Delete Cloud recordings from the Record menu. This will ensure that it cannot be inadvertently overwritten.
  • Added notification when a cloud backup recovery failed.

Graphics, audio, animation

  • Solved various graphics issues at all levels.
  • Solved various currency exchange issues.
  • Fixed various clipping issues.
  • Fixed various visual issues with Eivor's cloak.
  • Fixed various animation issues for players or NPCs.
  • Fixed various audio issues.
  • Fixed various lighting issues. Shadow resolution on High will now use the correct values.


  • Addressed various texture or object placement issues.
    Fixed some cases where the player could get stuck in specific locations.
  • Fish in Norway will now spawn in bad weather. Yeah, we must have read this one twice too.
  • Crows will no longer drop randomly from the sky in Asgard.

Gameplay, Combat, AI

  • Fixed various bow aiming issues.
  • Improved behavior of NPCs and bosses at all levels.
  • NPCs will now react to player theft… so think twice before flying!
  • Fixed an issue where dogs would start to levitate when Eivor started petting them.
  • Blocking Springald projectiles will now consume stamina as intended.
  • Fanatics who were hit with a sleep dart can now be stunned. Sleep well.
  • Fanatics will no longer heal when they are near the player.
  • Guards who clearly saw Eivor shooting at their ally will now become hostile.
  • The guards will now hear the impact of corpses falling to the ground.
  • Improved guard response to whistling.
  • Improved disguise behavior in areas of distrust.
    Archery from the longship now consumes arrows.
  • Players will now be able to air assassinate sleeping NPCs.
  • Improved reeling behavior of fish.
  • Fixed an issue where the horse would not use the gallop animation in combat.
  • The crowd will now be applauding during the drinking games.
  • Reworked sliding mechanism.

Quests, World Events, and Activities

  • Fixed an issue where the assassination sequence would not play for some targets.
  • Addressed various texture issues during cutscenes.
  • Addressed various issues related to quests or world events that were preventing players from completing them.
  • Players can no longer use the Fishing Tool or Horn while drunk walking with Tewdr * you're drunk, go home. *
  • Subquests will now display the correct parent quest “Part Of”.
  • Memory stream can now be chosen when starting a new game if the Hold Alternative option is set to ON.
  • Increased frequency of experienced travelers.
    User interface / HUD
  • Fixed various issues with UI / HUD.

User Interface / HUD

  • Resolved various mouse and keyboard typing issues
  • Secrets will now be discovered when syncing a point of view. (This does not apply to the Pathfinder difficulty)
  • Experienced travelers are now highlighted on the world map and on the compass when they are nearby.
  • Addressed an issue that prevented the map from updating after players received information from a seasoned traveler.
  • Increased Odin's sight radius and enemies will now be highlighted for longer.
  • Improved the radius in which Synin reveals keys.
  • Reduced Synin's view distance of materials.
  • Improvement of the behavior of the objective beam.
  • Colony building beams can now be seen using Odin's Sight.
  • Improved the locking mechanics of enemy targets.
  • “Sell All Trinkets” will now be grayed out after all trinkets are sold.
  • Boss power levels will now be displayed on their health gauge. This does not apply to regular enemies.
  • Normal brightness settings will no longer apply to HDR exposure settings.
  • Codex will no longer announce or spoil certain events.
  • Entries and desktop content on Layla's laptop are now commented out when menu narration is enabled.
  • Colorblind filters are now correctly applied to the mini-quest log and the raid tutorial.

Capacities and skills

  • Fixed an issue where players could no longer use abilities when the Valkyries' Dive ability was interrupted.
  • NPCs or friendly horses can no longer trigger body traps.
  • Fixed a display issue where the Toxic Powder Trap could become invisible after using Synin.
  • Adjusted chain assassination behavior. Players will no longer be able to assassinate a tackled target.
  • The secondary hand slot will no longer be available when a two-handed weapon is equipped (dual-use pre-heavy skill).
  • Flaming powder traps now explode when stepping on the arrow.


  • "Force Open" will now be displayed correctly even if nearby allies are in combat.
  • Fixed an issue where allies would not help Eivor open a door during raids.
  • Allies now return to the longship after the raid is complete.
  • Added a timer until players can restart a raid that just ended.

Photo mode

  • Effect values can now be adjusted with the arrow keys or WASD.
  • The no filter option will now work correctly.
  • The Territory panel is no longer displayed in photo mode.
  • Editing filters will now work as expected.
  • Addressed an issue where an Online Service error could temporarily occur when viewing photos on the world map.
  • Snow FX will now focus on the camera instead of the player in photo mode.


  • Added additional checkpoints to some boss fights.
  • Fixed an issue that caused controllers to vibrate constantly.
  • Fixed an issue where players could get stuck on a black screen after closing the menu with start.

Original content by Bastien "Lloyd" Dubosq-Luyer.


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