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Part 6 - Zendikar and Conclusion - Magic: Exclusive Interview with Magic Artist Magali Villeneuve

Magic: Exclusive Interview with Magic Artist Magali Villeneuve
Part 6 - Zendikar and Conclusion
  • Part 1 - Magali Villeneuve, Wizards' French artist
  • Part 2 - From Chandra to Oviya Pashiri, Diversity in Art
  • Part 3 - Creating a Card with Wizards of the Coast
  • Part 4 - Magali Villeneuve, Artistic Tendencies
  • Part 5 - Being an Artist for Magic: The Gathering
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Throughout our conversation, we tried to ask Magali some questions about the upcoming expansion. Unfortunately, she came well-prepared, and was too smart to fall for our traps, avoiding them with ease. For those that are interested, here’s our discussion on the subject, which will offer you further insight into working with Wizards of the Coast.

This introduction should obviously be taken with a grain of salt. If we happen across some crucial news about the next expansion, then that information is strictly top secret.

What can you tell us about our return to Zendikar?

The fact is I don’t know. Do you think that we’re going back to Zendikar?

We already know that Zendikar is coming back, Wizards officially announced the name of the expansion recently: Zendikar Rising. We even know the date it will come out.

I wonder if I’m going to be in that expansion… as I’ve done other things for Wizards. In fact, I don’t actually know because the planes each have their own codenames, and I do so many things I can’t actually remember if I’ve done a card for the return to Zendikar.

It actually makes sense if you can’t remember anymore, given it’s done well in advance and the names are changed systematically.

Honestly, I wouldn’t be able to tell you for Zendikar. I would be cool if I do have cards in it, but the suspense is rife, even for myself!

I often can’t remember, especially with commander sets that I forget I have cards in. I finish my piece, but the expansion it’s in sometimes slips from my mind.

What’s more, as you don’t play the game, it must be difficult to keep up to date with the official releases.

To be honest, I think my issue is a lot more mundane than that. For three years now I’ve been working at an impossible pace and things are permanently hazy for me. I do so many things at the same time that I lose myself in them. But that’s more down to the amount of work I do.

Packaging for Zendikar Rising - Millenium
Packaging for Zendikar Rising
For this final question, I’m going to need you to be a bit imaginative. Let’s imagine that Wizards comes to you tomorrow and tells you that you’ve got free reign to create whatever you like. If we overlook any work or time investments, and you have everything you need at your disposal, what would you make?

I think that would be a good opportunity to make the most of something that I ultimately barely use, specifically my own world. I’ve been an artist for 12 years and ultimately, I’ve been putting off my own personal projects and my own visual universe for 12 years now, as I’ve become a constant chameleon. I settled into the Magic universe, then it was Game of Thrones, then Star Wars, the list goes on. But in the midst of all that, I haven’t taken the time to make any art for myself.

If I was given carte blanche, I think I would try to bring to my own universe to Magic, which definitely has less grounding in fantasy and more in realism. My core influences come from the old masters, even though I also like modern fantasy artists. Nevertheless, it was Italian and Renaissance artists, classical painters, who moulded me, which is hard to imagine when you look at my work today.

Assassin's Apprentice - Illustration by Magali Villeneuve - Millenium
Assassin's Apprentice - Illustration by Magali Villeneuve
Game of Thrones - Illustration by Magali Villeneuve - Millenium
Game of Thrones - Illustration by Magali Villeneuve

My main influences are the Pre-Raphaelites and the Caravaggisti. I was able to tap into these influences when I was working on Robin Hobb’s Farseer Triology.

That world, which is extremely dark and very realistic, was ideal for them. I notably had a piece in my work with Game of Thrones that was an intentional homage to the Caravaggisti, which was the death of Joffrey Baratheon. In it, you can clearly see the very sombre mood, the lyricism, the dramaturgy through the composition, and the drapery.

In the end, you often find yourself drawn to the focus on movement and drapery in your cards.

Absolutely. Everything I talked about earlier, the movement of the clothes and hair, in reality, are traces of those influences. There’s always an element that creates movement, even when the character themselves is completely still, and that comes from my classical influences. If you look at my cards, you’ll find very little verticality within them. There are often lines, a fair few tangents, and lines that are quite fluid, and all that comes from that tradition. Well I say tradition; I’m just a fantasy artist, I’m making absolutely no allusions between my work and that of the Renaissance masters, but these are the things that have heavily inspired me regardless.

Death of the Virgin - Caravaggio - 1601-1606 - Millenium
Death of the Virgin - Caravaggio - 1601-1606
The Lady of Shallot - John William Waterhouse - 1888 - Millenium
The Lady of Shallot - John William Waterhouse - 1888

If I could do what I wanted, I think I would show off this other facet of my style rather than creating my own world, since I’m very much in my functional phase, which is how I began as an artist. It started with wanting to illustrate a cover for someone else’s book. That’s why I like it when Magic tells me to do it like Magali Villeneuve from Kaladesh. I feel good in that space. But it’s true that if I could have the freedom to completely express myself with my own visual identity, that would be fantastic.

 

Interview originally conducted in French by Durvil.

Translated by James Whitmore.

  • Part 1 - Magali Villeneuve, Wizards' French artist
  • Part 2 - From Chandra to Oviya Pashiri, Diversity in Art
  • Part 3 - Creating a Card with Wizards of the Coast
  • Part 4 - Magali Villeneuve, Artistic Tendencies
  • Part 5 - Being an Artist for Magic: The Gathering
  • Part 6 - Zendikar and Conclusion
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Millenium Rédaction
MGG

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