Find out all you have to know about Slayer cores, the chests allowing you to upgrade your stuff and the complete list of cells you will be able to put in your weapons and armors, mandatory to hunt well in Dauntless.
Fights, Behemoths and levels follow on at a rapid pace. Hunts become harder and harder. Only one solution to counter them, the upgrade of your equipment. Dauntless has then created a Loot Box system called Slayer Core.
Those chests unlock with the acquiring of some masterings, which can depend on your level, slain Behemoths or weapons. There are 3 different rarities: bronze, silverand gold. Obviously, the rarer it is, the bigger the reward is!
Once you got it, head to the nearest Core Breaker. Those elements unlock your chests. Inside, you will be surprised to discover cells allowing to upgrade all your equipment. Split into 5 categories: defense, mobility, power, technique, utility, and 3 rarities: common (+1), rare (+2), epic (+3), everyone can choose to equip them differently, allowing you to adapt your gameplay.
If, unfortunately, you don't manage to get an epic cell, you can upgrade the effect by cumulating the same cell (3 commons for 1 epic). However, this bonus can only go up to the +6 rank.
Merging cells
You also can buy cells to The Middleman. He will sell them for platinum, the game's currency, or aether dust that you get by recycling the cells you don't want anymore. Those cells will be available for one week, don't wait too much before taking your decision!
The Middleman also has a second role, which is as significant! He allows to merge cells to get better ones. To get a rare (+2), merge 2 common (+1) ones. To get an epic (+3), merge 2 rare (+2). However, never ever merge cells which aren't of the same level.
However, you may get a useless +3 cell if you don't want to get the dust off it, he will trade it randomly for an epic cell with a commission. Merging cells is free, but it's not fast. The rarer the cell is, the longer it will take it to get merged. For two +1 cells, it will take 24hrs.
Cells list
Defense
Skill
Description
Fortress
Grants a small shield after avoiding damage for a short time
Insulated
Protects against Shocked status effect. At later ranks, allows
you attack electric shields
Tough
Increases Max Health
Guardian
Grants a portion of any shield applied to your nearest ally
Shellshock Resist
Protects against the explosion damage and status effect
of Shellshock
Fireproof
Protects against being set on fire
Warmth
Protects against Chilled and Frozen status effects
Assassin's Vigour
Grants Health after breaking a behemoth part
Nines Lives
Grants a chance to have damage, and at later ranks,
the ability to cheat death
Bloodless
Protects against Wounded and Crippling statuses
Mobility
Skill
Description
Conditioning
Increases Stamina Regen
Agility
Reduces the stamina cost of dodging
Fleet Footed
Temporarily increases Movement Speed after a dodge
Endurance
Increases Max Stamina
Evasion
Increases the time you are invincible when dodging
Nimble
Restores Stamina when dodging through behemoth attacks
Swift
Increases Movement Speed when your weapon is sheathed
Power
Skill
Description
Aetherhunter
Increases damage against aether charged behemoths
Deconstruction
Bonus damage against objects created by behemoths
Knockout King
Percent increase to Stagger damage
Overpower
Increases damage against staggered behemoths
Pacifier
Increases stagger damage against enraged behemoths
Rage
Increases your damage when your health is low
Ragehunter
Increases damage against enraged behemoths
Sharpened
Percent increase to Part damage
Technique
Skill
Description
Bladestorm
Adds a flat amount of Part damage on hit
Predator
Increases damage after avoiding damage for a short time
Acidic
Increases Wound damage at the cost Part damage
Barbed
Adds a flat amount of Wound damage on hit
Cunning
Grants a chance to deal double damage
Molten
Grants Molten Heart drops on cooldown
Savagery
Increases damage against Wounded parts
Weighted Strikes
Adds a flat amount of Stagger damage on hit. At later ranks,
allows more weapon attacks to interrupt
Wild Frenzy
Increases Attack Speed when at low health
Adrenaline
Increases damage dealt based on stamina spent
Evasive Fury
Temporarily increases attack speed after dodging
through a behemoth's attack
Merciless
Increases Wound damage against Staggered behemoths
Utility
Skill
Description
Aetheric Attunement
Percent increase to Lantern Charge gained from attacks
Vampiric
Restores some health whenever a behemoth part is Wounded
Aetherborne
Increases the benefits of using aether vents
Aetheric Frenzy
Gains a flat amount of Lantern Charge on each weapon hit
Conduit
Lantern hold ability grants all Slayers' attack speed temporarily
Stunning Vigour
Restores some halth whenever a behemoth is Staggered
Energized
Increases weapon meter gain rate
Lucent
Flask heals over time and generates lantern charge
Medic
Improves your ability to revive your allies
Written by Antonin "Sheybz" Falomir. Translated from French by Millenium.us.org
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