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League of Legends Champions

Lillia

The Bashful Bloom

Introduction
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Introduction

Introduction

Intensely shy, the fae fawn Lillia skittishly wanders Ionia’s forests. Hiding just out of sight of mortals—whose mysterious natures have long captivated, but intimidated, her—Lillia hopes to discover why their dreams no longer reach the ancient Dreaming Tree. She now travels Ionia with a magical branch in hand, in an effort to find people’s unrealized dreams. Only then can Lillia herself bloom and help others untangle their fears to find the sparkle within. Eep!

Abilities

Passive - Dream-Laden Bough

Lillia's abilities apply Dream Dust, dealing 5% max Health magic damage over 3 seconds.

• Max damage starts at 40 and scales up to 100 at level 18

Q - Blooming Blows

Cooldown: 4 seconds

Mana Cost: 45

Passive: Lillia's skill hits grant 7%/8%/9%/10%/11% (+[~1% per 100 AP]) Move Speed for 5 seconds, stacking up to 5 times.

Active: Lillia whirls her censor, dealing 30/45/60/75/90 (+40% AP) magic damage plus 30/45/60/75/90 (+40% AP) true damage at the outer edge."

W - Watch Out! Eep!

Cooldown: 14/13/12/11/10 seconds
Mana Cost: 50

Lillia winds up a huge strike, dealing 70/85/100/115/130 (+30% AP) magic damage. Enemies in the center take 210/255/300/345/390 (+90% AP) damage instead.

Lillia does not dash over terrain with this ability.

E - Swirlseed

Cooldown: 12 seconds
Mana Cost: 70

Lillia lobs a swirlseed overhead, dealing 70/90/110/130/150 (+40% AP) magic damage where it lands and revealing and Slowing them by 25%/30%/35%/40%/45% for 3 seconds. If no enemies are hit, the seed rolls until it hits an enemy or collides with terrain.

R - Lilting Lullaby

Cooldown: 130/110/90
Mana Cost: 50

Lillia causes all enemy champions with Dream Dust to become Drowsy for 1.5 seconds. Afterward, they fall Asleep for 2/2.5/3 seconds.

When awakened by damage, they take an additional 100/150/200 (+30% AP) magic damage.

Drowsy units are increasingly slowed over the duration, and fall Asleep afterwards.
Asleep units can't move or act until damaged by an enemy with non-periodic damage.

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