Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia’s magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.
“Balance is a fool’s master.”
Whenever Zed auto attacks an enemy below 50% Health, he deals an additional 6 / 8 / 10% of their maximum Health as magic damage. The amount is increased at level 7 and at level 17. This effect cannot occur on the same target more than once every 10 seconds.
Mana Cost: 75 / 70 / 65 / 60 / 55
Active: Zed and his shadows throw their shurikens, dealing 80 / 115 / 150 / 185 / 220 (+1.0 per bonus attack damage) physical damage to all enemies they pass through, reduced to 60% against units beyond the first.
Living Shadow: Additional shurikens striking the same enemy restore energy.
Cooldown: 20 / 18.5 / 17 / 15.5 /14 seconds
Mana Cost: 40 / 35 / 30 / 25 / 20
Missile Speed: 2500
Zed's shadow dashes forward, remaining in place for 5 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.
Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains 30 / 35 / 40 / 45 / 50 energy. Energy can only be restored once per mimicked ability.
Cooldown: 5 / 4.5 / 4 / 3.5 / 3
Mana Cost: 50
Active: Zed and his shadows create a burst of shadow, dealing 70 / 95 / 120 / 145 / 170 (+0.8 per bonus attack damage) physical damage to nearby enemies.
Zed's slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. His shadows' slashes slow enemies by 20 / 25 / 30 / 35 / 40% for 1.5 seconds.
Living Shadow: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will incur an increased slow of 30 / 37.5 / 45 / 52.5 / 60% and restore energy.
Cooldown: 120 / 90 / 60
Active: Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow at his starting position. This shadow lasts 6 seconds and mimics Zed's abilities. After 0.5 seconds Zed can reactivate Death Mark, causing him to switch positions with this shadow.
After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus 25 / 40 / 55% of damage dealt of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.