Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city’s depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him.
“Spill blood... draw the beast!”
Warwick's basic attacks deal 10-44 (based on level) bonus magic damage on-hit. While below 50% maximum health, Warwick's basic attacks also heal him for the same amount, with the healing increases by 150% while below 25% maximum health.
Mana Cost: 50 / 60 / 70 / 80 / 90
Warwick dashes to the target enemy and bites them, dealing magic damage equal to 120% of his attack damage (+90% of ability power) (+6 / 7 / 8 / 9 / 10% of his target's maximum health), applying on-hit effects and healing himself for 30 / 45 / 60 / 75 / 90% of the damage dealt.
If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off.
Cooldown: 120 / 105 / 90 / 75 / 60
Mana Cost: 70
Passive: Warwick gains 70 / 80 / 90 / 100 / 110% bonus attack speed against all enemies below 50% of their maximum health.
Enemy champions below that amount are also Blood Hunted, granting him 35 / 40 / 45 / 50 / 55% bonus movement speed while moving toward them as well as highlighting their position to Warwick in the form of a scent trail.
These bonuses increase to 125 / 162.5 / 200 / 237.5 / 275% attack speed and 87.5 / 100 / 112.5 / 125 / 137.5% movement speed against enemies below 20% maximum health.
Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health.
After being in combat with a champion, Blood Hunt may only be activated passively for 3 seconds. Its bonus movement speed will also be lost for 0.5 seconds, but will build up again every 0.25 seconds over the next 3.5 seconds. This ability cools down twice as fast if Warwick is not Blood Hunting.
Cooldown: 15 / 14 / 13 / 12 / 11
Mana Cost: 40
Warwick reduces all incoming damage by 35 / 40 / 45 / 50 / 55% for up to 2.5 seconds, or until Primal Howl is reactivated.
Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to flee for 1 second. Landing Infinite Duress will automatically reactivate Primal Howl, but the target will not flee.
Cooldown: 110 / 90 / 70
Mana Cost: 100
Warwick leaps in a direction (range = 250% current movement speed), suppressing the first enemy champion he collides with for 1.5 seconds.
Warwick channels over the duration, dealing 175 / 350 / 525 (+1.675 per bonus attack damage) magic damage to his target and applying on-hit effects 3 times, while healing himself for the damage dealt.
Warwick is unstoppable during the leap but can be interrupted during the channel.