Sadistic and cunning, Thresh is an ambitious and restless spirit of the Shadow Isles. Once the custodian of countless arcane secrets, he was undone by a power greater than life or death, and now sustains himself by tormenting and breaking others with slow, excruciating inventiveness. His victims suffer far beyond their brief mortal coil as Thresh wreaks agony upon their souls, imprisoning them in his unholy lantern to torture for all eternity.
“The mind is a wondrous thing to tear apart.”
Thresh does not gain armor per level. Instead, Thresh collects the souls of dead enemies by approaching them or by placing Dark Passage's lantern nearby. Souls permanently grant 0.75 armor and ability power. Champions and large minions always drop a harvest-able soul. Small minions only sometimes drop a soul. Epic minions drop two souls.
A soul will only drop if the enemy unit dies within 1900 range of Thresh. Souls are visible to allies, and only become visible to enemies if the enemy team has vision of Thresh. Souls disappear if not picked up after 8 seconds.
Cooldown: 20 / 18 / 16 / 14 / 12
Mana Cost: 70
Thresh throws his scythe, dealing 80/120/160/200/240 (+50% of ability power) magic damage to the first unit hit and dragging them towards him for 1.5 seconds.
Additionally, he may reactivate the ability to leap to his chained enemy.
If Thresh hits a target, Death Sentence's cooldown is reduced by 3 seconds.
Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds
Mana Cost: 50 / 55 / 60 / 65 / 70
Thresh throws out a lantern that shields the first ally from 60 / 90 / 120 / 150 / 180 (+1 per soul collected) damage for 6 seconds. The first ally to click the lantern with be pulled to Thresh. Allies can only receive the shield once per cast.
The lantern collects nearby souls while out.
Mana Cost: 60 / 65 / 70 / 75 / 80
Active: Thresh sweeps his chain in a line, dealing 65 / 95 / 125 / 155 / 185 (+40% of ability power) magic damage to all enemies hit and pushing them in the direction of the swing. Enemies are then slowed by 20/25/30/35/40% for 1 second.
Passive: Thresh deals bonus magic damage on each auto attack. The damage is equal to the number of souls he has collected plus 100 / 125 / 150 / 175 / 200% of attack damage, based on length of time since last attack.
Cooldown: 140 / 120 / 100
Mana Cost: 100
Creates a prison of walls around Thresh, dealing 250/400/550 (+100% AP) magic damage and slows any champion that collides with a wall by 99% for 2 seconds.
Once a champion collides with a wall, the wall is destroyed.
Any other walls struck by any other enemy champion slow for half the duration.