A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.
“The chimes of his footsteps are echoes of change.” ~ Ryze
Ancient Chimes: Bard's presence causes sacred chimes to appear at random locations and linger for up to 10 minutes. Collecting a chime grants Bard 24% bonus movement speed out of combat for 7 seconds, stacking up to 5 times, with every other chime collected beyond the first granting an additional 14% bonus movement speed, up to a total of 80% bonus movement speed, 20 + (1 per minute after 5 minutes) experience, and 12% maximum mana. Bard empowers his Meeps each time he collects 5 chimes.
Meeps: Bard's presence attracts small spirits known as Meeps to his side. Each of his basic attacks consumes a Meep, dealing 40 (+ 12 per 5 chimes collected) (+30% of ability power) bonus magic damage. At 5 chimes, Meeps slow enemies by 25-75% (based on Chimes) for 1 second, and at 15 chimes they splash the damage around the main target and in a cone behind them, with the cone's size increasing at 35 chimes. Meeps spawn every 8 / 7 / 6 / 5 / 4 seconds and Bard can keep up to 1-9 (based on Chimes) of them at a time.
Cooldown: 11 / 10 / 9 / 8 / 7 seconds
Cost: 60 mana
Bard fires out a burst of spirit energy in a line, dealing 80 / 125 / 170 / 215 / 260 (+65% of ability power) magic damage and slowing the first enemy struck by 60% for 1 / 1.2 / 1.4 / 1.6 / 1.8 seconds. After Cosmic Binding hits an enemy, the burst of energy continues through, searching for secondary targets. If it hits a wall, it stuns the initial target; if it hits a second enemy, it stuns both targets, dealing magic damage to the second unit as well.
Cooldown: 14 seconds
Cost: 70 mana
Bard conjures a health pack that builds up in power over 10 seconds. Allied champions who walk over the pack will consume it, gaining a minimum of 30 / 60 / 90 / 120 / 150 (+30% of ability power) and a maximum of 55 / 95 / 135 / 175 / 215 (+60% of ability power) health based on the shrine's power as well as 30% bonus movement speed which decays over 1.5 seconds. Enemies can stand on the pack for a moment to destroy it.
Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds
Cost: 30 mana
Bard conjures a portal on a target wall. The portal tunnels through to the far end of the wall, granting one-way passage to all champions, friend and foe, who enter it.
While inside the portal, allies travel 10 / 20 / 30 / 40 / 50% faster than enemies.
Cooldown: 110 / 95 / 80 seconds
Cost: 100 mana
After a brief delay, Bard places all units in a targeted area - friend or foe, including champions, minions, monsters and turrets - in stasis for 2.5 seconds, making them untargetable and invulnerable but also unable to perform any action.