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League of Legends Champions

Ryze

The Rune Mage

Introduction
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Introduction

Introduction

Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.

“Take care with this world. What is made can be unmade.”

Abilities

Passive: Arcane Mastery

Ryze's spells deal extra damage based on his bonus mana, and his maximum mana is increased by 5% per 100 ability power.

Overload (Q)

Range: 1000

Cooldown: 6

Mana Cost: 40

Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2.

Active: Ryze unleashes a runic blast in the target direction, dealing 80 / 105 / 130 / 155 / 180 (+45% of ability power) (+3% of bonus mana) magic damage to the first enemy struck and consuming all of his Runes.

If Ryze consumes 2 Runes, he gains 28 / 32 / 36 / 40 / 44% bonus movement speed for 2 seconds.

Flux: Overload deals 10 / 40 / 70 / 100% bonus damage based on Realm Warps's rank and spreads to all nearby enemies marked with Flux, consuming the mark on all targets.

Rune Prison (W)

Range: 600

Cooldown: 13 / 12 / 11 / 10 / 9

Mana Cost: 40 / 55 / 70 / 85 / 100

Ryze instantly deals 80 / 110 / 140 / 170 / 200 (+60% of ability power) (+4% bonus mana) magic damage to a target enemy and slows them by 35% for 1.5 seconds.

Flux: Rune Prison's slow is converted to a root for the same duration.

Spell Flux (E)

Range: 600

Cooldown: 3.25 / 3 / 2.75 / 2.5 / 2.25

Mana Cost: 40 / 55 / 70 / 85 / 100

Ryze hurls an orb of runic energy at the target enemy, dealing 60 / 80 / 100 / 120 / 140 (+30% of ability power) (+2% bonus mana) magic damage and marking them and nearby enemies with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.

Realm Warp (R)

Range: 3000

Cooldown: 210 / 180 / 150

Mana Cost: 100

Passive: Increases Overload's damage against targets marked with Spell Flux by 40 / 70 / 100%.

Active: Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location.

If Ryze becomes unable to cast or move, Realm Warp is cancelled.

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