League of Legends Champions

Rammus

The Armordillo

  • Introduction
Introduction
0

Introduction

Introduction

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.

“OK.”

Abilities

Passive: Spiked Shell

Rammus' basic attacks deal 10 (+10% armor) bonus magic damage.

Powerball (Q)

Cooldown: 16 / 13.5 / 11 / 8.5 / 6

Mana Cost: 60 / 65 / 70 / 75 / 80

Rammus switches to his ball state, continually increasing his movement speed up to 150-235% (at levels 1-18). Upon impacting with his enemies, they will be knocked back for an instant and be dealt 100 / 135 / 170 / 205 / 240 (+100% of ability power) magic damage. Additionally, targets affected by the impact will be slowed by 40 / 50 / 60 / 70 / 80 % for 1 second. Powerball lasts for up to 6 seconds.

Powerball is a channeled effect and can be interrupted.

Defensive Ball Curl (W)

Cooldown: 6

Mana Cost: 40

Rammus goes into a defensive formation for 6 seconds, increasing his armor by 30 plus 60 / 70 / 80 / 90 / 100% and magic resistance by 10 plus 30 / 35 / 40 / 45 / 50% of Rammus' total resistances. While in Defensive Ball Curl, Rammus deals 12-30 (at levels 1-18) (+15% of Rammus' armor) magic damage to attackers.

Rammus slows himself by 30% and amplifies Spiked Shell by 50% while Defensive Ball Curl is active. Rammus can reactivate the ability to end the effect early.

Frenzying Taunt (E)

Range: 325

Cooldown: 12

Mana Cost: 50

Rammus taunts an enemy champion or monster, forcing them to attack Rammus for 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds. Rammus also gains 20 / 25 / 30 / 35 / 40% attack speed for the duration of the taunt. The attack speed buff's duration constantly refreshes while Rammus' other abilities are active.

Tremors (R)

Range: 300

Cooldown: 100 / 80 / 60

Mana Cost: 100

Rammus creates tremors beneath him for 8 seconds, dealing 30 / 60 / 90 (+20% of ability power) magic damage per second to nearby units and double that damage to structures. Affected units are slowed by 8 / 10 / 12% for 1.5 seconds. Subsequent tremors add an additional stack and refresh the slow duration (max slow: 64 / 80 / 96%). Maximum magic damage to units is 240 / 480 / 720 (+160% of ability power). Rammus can move, attack and use other abilities while Tremors is in effect.

0
Millenium Rédaction
MGG

More Stories

08:09 LoL: This champion has been dominating soloQ for months and it's not about to stop!
08:05 MOBA's Most Hated Champion Is Also Infuriating TFT Players
10:07 LoL: When does season 13 start?
10:01 K'Santé, the first problem that Riot Games will have to solve in 2023
09:53 What is the best-designed champion? The community has the answer!
09:50 Azir support, the new pick that is all the rage in China
09:50 LoL: Which champions received the most skins in 2022?
10:53 LoL: Would the solution to improve the meta be to remove the nerves on the anti-heal?
10:52 LoL: The patch schedule for season 13
10:52 LoL: The pentakill of the champion who is least likely to do so

Recommended

The best champions for Patch 11.16
League of Legends 2021 World Championship Finals venue and date announced
LoL: 7 questions about Akshan answered by the developers

Discover guides

LoL Guide, Build: Glacial Augment and Electrocute Ahri, Mid, S10
How to Sona Support in S10
League of Legends Transfer Window — From LCK to LPL, Khan joins FPX