Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.
“Cower. Worship. Marvel. They are all appropriate responses.”
Three stars constantly orbit Aurelion Sol, dealing 12-120 (based on level) (+5 / 10 / 15 / 20 / 25, depending on rank of Celestial Expansion) (+25% of ability power) magic damage and executing minions below 25 Health, while applying spell effects to all enemies they strike.
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 11 / 10 / 9 / 8 / 7
Aurelion Sol fires the core of a newborn star in a target direction, which explodes upon reactivation or once it travels beyond his stars' maximum orbital range, dealing 70 / 110 / 150 / 190 / 230 (+65% of ability power) magic damage and stunning all nearby enemies for 0.55 / 0.6 / 0.65 / 0.7 / 0.75 seconds, scaling up to 2.2 / 2.4 / 2.6 / 2.8 / 3 seconds after traveling for 5 seconds.
Aurelion Sol gains 20% bonus Movement speed while traveling alongside Starsurge, and by keeping it close he'll nurture it, growing it in size so that it damages and stuns a wider area when it explodes.
If Aurelion Sol is faster than the missile, the missile speed will increase to keep up.
Cost: 70 / 80 / 90 / 100 / 110
Cooldown: 8 / 6.5 / 5 / 3.5 / 2 seconds
Passive: The damage dealt by Aurelion Sol's stars is increased by 5 / 10 / 15 / 20 / 25.
Active (Toggle): Aurelion Sol pushes his stars out to the Outer Limit, increasing the damage dealt by the stars by 40% while rotating them at a high but decaying speed.
Upon reactivation or after 3 seconds, Aurelion Sol pulls his stars back and gains 40% bonus movement speed which decays over 1.5 seconds.
Cost: 60 mana
Range: 5500 / 6000 / 6500 / 7000 / 7500
Cooldown: 80 / 75 / 70 / 65 / 60 seconds
Aurelion Sol pulls in his orbiting stars and takes flight, traversing 5500 / 6000 / 6500 / 7000 / 7500 units in the chosen direction or until clicking to move. Aurelion Sol can see and be seen over walls while flying.
Taking champion or turret damage will end Comet of Legend early.
Cost: 100 Mana
Cooldown: 110 / 90 / 70 seconds
Aurelion Sol breathes out a blast of pure starfire, dealing 150 / 250 / 350 (+70% of ability power) magic damage and slowing struck enemies by 40 / 50 / 60% for 2 seconds. Nearby enemies caught in the blast are also knocked back to Aurelion Sol's outer ring.