Once a curious girl of flesh and blood, Orianna is now a technological marvel composed entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by the extraordinary brass orb that houses her hextech arsenal, Orianna is now free to explore the wonders of Piltover, and beyond.
“When a moth emerges from its chrysalis, does it remember its life as a caterpillar?”
Orianna's autoattacks deal additional 10 / 18 / 26 / 34 / 42 / 50 (+15% of ability power) magic damage every hit. This amount increases every 3 levels. Subsequent attacks on the same target within 4 seconds will add 20% more damage per hit. This bonus stacks up to two times.
Cooldown: 6 / 5.25 / 4.5 / 3.75 / 3
Mana Cost: 30 / 35 / 40 / 45 / 50
Orianna commands her ball to fly towards target location, dealing 60 / 90 / 120 / 150 / 180 (+50% of ability power) damage to targets hit but dealing 10% less damage for each additional target hit (minimum 40%). Her ball remains behind at that location afterwards.
Mana Cost: 70 / 80 / 90 / 100 / 110
Orianna commands her ball to emit an electric pulse, dealing 60 / 105 / 150 / 195 / 240 (+70% of ability power) damage to units around it. Afterwards, the ball leaves a field behind for 3 seconds that speeds up allies and slows enemies for 2 seconds for 30 / 65 / 40 / 45 / 50% movement speed.atrox smashes the ground in the target direction, creating a chain that stops on the first enemy hit, dealing 30 / 40 / 50 / 60 / 70 (+0.4 per attack damage) physical damage (doubled against minions) and slowing them by 25% for 1.5 seconds.
If Infernal Chains hits a champion or large monster, they are chained to the impact area. If the chained enemy is still in the impact area after 1.5 seconds, they are dragged to the center and take the same damage again.
Mana Cost: 60
Passive: The allied champion the ball is attached to gains 10/15/20/25/30 bonus armor and magic resistance.
Active: Orianna commands her ball to fly to and attach onto an allied champion, dealing 60 / 90 / 120 / 150 / 180 (+30% of ability power) damage to enemies it passes through and shielding the allied champion 2.5 seconds for 60 / 100 / 140 / 180 / 220 (+50% of ability power) when it arrives. If the ally dies while holding the ball, it drops to the ground.
Cooldown: 110 / 95 / 80
Mana Cost: 100
Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance (350 units) towards, and possibly over, her ball. Deals 200 / 275 / 350 (+80% of ability power) damage.