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League of Legends Champions - Nocturne

League of Legends Champions

Nocturne

The Eternal Nightmare

Introduction
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Introduction

Introduction

Ademonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure terror. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne now continually descends upon the waking world, to feed on the kind of fear that can only thrive in true darkness.

"The darkness is closing in..."

Abilities

Passive: Umbra Blades

Every 14 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 15-40 (at levels 1-18) (+15% of ability power) per target hit.

Nocturne's basic attacks against enemy champions and monsters reduce this cooldown by 3 seconds.

Duskbringer (Q)

Range: 1200

Cooldown: 10

Mana Cost: 60 / 65 / 70 / 75 / 80

Nocturne throws a shadow blade which deals 65 / 110 / 155 / 200 / 245 (+0.75 per bonus attack damage) physical damage, leaves a Dusk Trail, and causes champions who are hit to also leave a Dusk Trail for 5 seconds. While on the trail, Nocturne ignores unit collision and has 15 / 20 / 25 / 30 / 35% increased Movement Speed and 20 / 30 / 40 / 50 / 60 additional Attack Damage.

Shroud of Darkness (W)

Cooldown: 20 / 18 / 16 / 14 / 12

Mana Cost: 50

Passive: Nocturne empowers his blades, permanently gaining 30 / 35 / 40 / 45 / 50 % attack speed.

Active: Nocturne creates a magical shield for 1.5 seconds which will block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.

If Shroud of Darkness is active when Nocturne re-casts Paranoia to dash to a target, it'll stay active until Nocturne reaches his target.

Unspeakable Horror (E)

Range: 425

Cooldown: 15 / 14 / 13 / 12 / 11

Mana Cost: 60 / 65 / 70 / 75 / 80

Nocturne plants a nightmare into his target's mind, dealing damage each second for total 80 / 120 / 160 / 200 / 260 (+100% of ability power) over 2 seconds and fearing the target for 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds causing them to run away from Nocturne with impaired movement if they do not get out of (465) range by the end of the duration. Nocturne also gains massively increased movement speed when moving toward feared targets.

Paranoia (R)

Range: 2500 / 3250 / 4000

Cooldown: 150 / 125 / 100

Mana Cost: 100

Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 6 seconds, this includes champions, minions, wards, towers and clairvoyance. He can then launch himself at an enemy champion (2500 / 3250 / 4000 range), dealing 150 / 275 / 400 (+1.2 per bonus attack damage) physical damage.

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