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League of Legends Champions

Janna

The Storm's Fury

Introduction
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Introduction

Introduction

An ancient and mysterious wind spirit, Janna has come to protect the dispossessed of Zaun. While her presence is most often felt as a soothing breeze or a ferocious tempest, she also can manifest in corporeal form as an ethereal figure, comforting the downtrodden. Over the eons, Janna has witnessed the rise and fall of civilizations. Through it all, she remains steadfast as a beacon of hope to those in need.

“Do not fear the winds of change—they will always be at your back.”

Abilities

Passive: Tailwind

Range: 1250

Increases the movement speed Janna and of all nearby allied champions by 8% while they are moving toward Janna.

Janna’s basic attacks and single-target spells deal bonus magic damage equal to 25 / 35% (at levels 1 / 10) of her bonus movement speed.

Howling Gale (Q)

Range: 1000

Cooldown: 12

Mana Cost: 60 / 80 / 100 / 120 / 140

Janna summons a mighty whirlwind, which she can release to deal 60 / 85 / 110 / 135 / 160 (+35% of ability power) + 15 / 20 / 25 / 30 / 35 (+10% of ability power for each second it charges) magic damage to all targets in its path, knocking them into the air for 0.5 seconds and an extra 0.25 seconds for each second charged. The distance traveled by the whirlwind also increases for each second it channels to a maximum of 1750 units at 3 seconds.

Zephyr (W)

Range: 550

Cooldown: 8 / 7.5 / 7 / 6.5 / 6

Mana Cost: 50 / 60 / 70 / 80 / 90

Passive: Increases Janna's movement speed by 6 / 7 / 8 / 9 / 10% (+2% per 100 AP), and allows her to move through units.

Active: Janna launches her elemental at the target dealing 55 / 85 / 115 / 145 / 175 (+50% of ability power) magic damage, and slowing their movement speed by 24 / 28 / 32 / 36 / 40% (+6% per 100 AP, up to a maximum of 99%) for 2 seconds.

Janna loses the passive benefit while Zephyr is on cooldown.

Eye of the Storm (E)

Range: 800

Cooldown: 16 / 15 / 14 / 13 / 12

Mana Cost: 70 / 80 / 90 / 100 / 110

Janna shields her target, absorbing 80 / 115 / 150 / 185 / 220 (+70% of ability power) damage and buffs them, increasing their attack damage by 10 / 17.5 / 25 / 32.5 / 40 (+10% of ability power) for 5 seconds (can target Turrets) or until the shield is broken. Eye of the Storm's shield decays over its duration after a 0.75 grace period.

Each ability that slows or knocks back an enemy champion reduces Eye of the Storm's cooldown by 20%, up to once per ability cast.

Monsoon (R)

Range: 725

Cooldown: 150 / 135 / 120

Mana Cost: 100

Janna knocks surrounding enemies back 875 units, stunning them for 0.5 seconds, and channels healing winds which restore 100 / 150 / 200 (+50% of ability power) Health to nearby allies each second for 3 seconds.

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