Weaponized to operate outside the boundaries of the law, Camille is the Principal Intelligencer of Clan Ferros—an elegant and elite agent who ensures the Piltover machine and its Zaunite underbelly run smoothly. Adaptable and precise, she views sloppy technique as an embarrassment that must be put to order. With a mind as sharp as the blades she bears, Camille's pursuit of superiority through hextech body augmentation has left many to wonder if she is now more machine than human.
Cooldown: 16 / 13 / 10
Camille's next basic attack against enemy champions is periodically enhanced to shield her for 20% maximum health from either exclusively physical damage or magic damage, based on which type would mitigate the most damage from her target's damage.
Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6
Camille's next basic attack deals 20 / 25 / 30 / 35 / 40% AD bonus physical damage and grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second. Precision Protocol can then be recast within the next 3.5 seconds at no extra cost.
If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is increased by 100% and 55-100% (based on level) of the damage is dealt as true damage.
Both casts of Precision Protocol reset Camille's basic attack timer.
Cooldown: 15 / 13.5 / 12 / 10.5 / 9
Cost: 50 / 55 / 60 / 65 / 70
After a brief delay, Camille sweeps her leg to deal 70 / 100 / 130 / 160 / 190 (+0.6 per bonus AD) physical damage to all enemies in a cone in front of her.
Enemies hit by the outer half of the cone take 6 / 6.5 / 7 / 7.5 / 8% (+ 3% per 100 bonus AD) bonus physical damage and are slowed by 80% that decays over 2 seconds. If she hits a champion in the outer half of the cone, Camille is healed for the bonus damage dealt.
Non-epic monsters take 50% reduced damage from Tactical Sweep.
Cooldown: 16 / 14.5 / 13 / 11.5 / 10
Hookshot: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and bind to the terrain for a few seconds. While bound to the terrain, she gains the ability to cast Wall Dive.
Wall Dive: Camille dashes in the target direction, which has double range if leaping toward a visible enemy champion. Upon hitting an enemy or reaching maximum range, Camille deals 60 / 95 / 130 / 165 / 200 (+ 0.75 per bonus AD) physical damage to all nearby enemies.
If Camille hits an enemy champion with Wall Dive, they are stunned for 0.75 seconds and she gains 40 / 50 / 60 / 70 / 80% bonus attack speed for 5 seconds.
Cooldown: 140 / 115 / 90
Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 2.5 / 3.25 / 4 seconds, knocking away all other nearby enemies on impact.
The target can move freely inside the zone, but cannot escape it through any means.
While within the zone, Camille's basic attacks deal 5 / 10 / 15 (+ 4 / 6 / 8% of target's current health) bonus magic damage.
Hextech Ultimatum's effects end automatically if Camille dies or leaves the area.